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Cyberpunk 2077 Wiki & Map

Cyberpunk 2077 database covering every weapon, cyberware implant, quickhack and perk in the game, with stats for each tier from the game files.

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Cyberpunk 2077 Weapons

Every gun and blade in Cyberpunk 2077 belongs to a class and an evolution: Power weapons ricochet rounds off walls, Tech weapons charge up and punch through cover, and Smart weapons steer their bullets into the target. Iconic weapons sit on top of that with an ability no other gun has, and every weapon scales through the crafting tiers. Melee weapons run on stamina instead of ammo, and the blades among them scale with Reflexes rather than Body.

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Cyberpunk 2077 Cyberware

Cyberware is what V bolts into their body in Cyberpunk 2077, filling slots across the frontal cortex, arms, legs, skeleton, nervous system, circulatory system, skin and the operating system that runs quickhacks. Every implant spends cyberware capacity, and its armour, stats and attunement scale with the tier it is bought or upgraded to. The ripperdocs of Night City stock most of it, and the rest is looted or handed over in a quest.

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Cyberpunk 2077 Quickhacks

Quickhacks are the programs V loads into a cyberdeck in Cyberpunk 2077 and fires at anything on the network. Covert hacks keep V hidden, damage hacks cook a target from the inside, control hacks turn cameras, turrets and enemies against their owners, and ultimates spend the most RAM for the biggest effect. Each one hits harder the higher the tier of the copy installed.

View all 18 quickhacks →

Cyberpunk 2077 Perks

Perks in Cyberpunk 2077 hang off the five attributes, Body, Reflexes, Technical Ability, Intelligence and Cool, and every attribute point opens more of that tree. They run from Novice up to Master, many with several ranks to buy, and the Relic tree from Phantom Liberty sits apart from the rest. Respeccing costs little, so no perk point is spent for good.

View all 189 perks →