Cripple Movement - Cyberpunk 2077
Control
Tier 2 – 5++
Not everyone thinks to protect the cyberware in their inner ear. But it's a lesson quickly learned when you lose the ability to move and shoot in the middle of a firefight.
At tier 5++
Cost changes between tiers
RAM cost
3
Upload time
0.3s
Duration
12s
- ◆ Disables enemy movement and cyberware that supports movement and dodging.
- ◆ +15% melee damage against affected enemies.
- ◆ Affected enemies are more susceptible to melee Finishers.
- ◆ +10% Health and +4 RAM after performing Finishers on affected enemies.
Tiers
5 of 6 tiers exist in the game files
| Tier | RAM cost | Upload time | Duration |
|---|---|---|---|
| 2 | 3 | 0.3s | 12s |
| 3 | 4 | 0.3s | 12s |
| 4 | 6 | 0.3s | 12s |
| 5 | 6 | 0.3s | 12s |
| 5++ | 3 | 0.3s | 12s |
Effects per tier
What the tooltip reads at each tier
Tier 2
12s
- Disables enemy movement and cyberware that supports movement and dodging.
Tier 3
12s
- Disables enemy movement and cyberware that supports movement and dodging.
- +15% melee damage against affected enemies.
Tier 4
12s
- Disables enemy movement and cyberware that supports movement and dodging.
- +15% melee damage against affected enemies.
- Affected enemies are more susceptible to melee Finishers.
Tier 5
12s
- Disables enemy movement and cyberware that supports movement and dodging.
- +15% melee damage against affected enemies.
- Affected enemies are more susceptible to melee Finishers.
- +5% Health and +2 RAM after performing Finishers on affected enemies.
Tier 5++
12s
- Disables enemy movement and cyberware that supports movement and dodging.
- +15% melee damage against affected enemies.
- Affected enemies are more susceptible to melee Finishers.
- +10% Health and +4 RAM after performing Finishers on affected enemies.
All quickhacks
Every quickhack in Cyberpunk 2077, A to Z
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