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v2.3
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Lantern
Short Circuit

Short Circuit - Cyberpunk 2077

Damage Tier 1 – 5++

Overloads an enemy's microcircuits, producing a devastating electrical current of almost 2 million Volts.

At tier 5++

Cost changes between tiers
RAM cost
7
Upload time
1.5s
  • Deals damage. Mechs, robots, drones and turrets receive additional damage.
  • +3 sec. duration for all Control quickhacks currently affecting the target.
  • +25% damage for each stack of Cyberware Malfunction affecting the enemy. This increased damage also causes the affected enemy's weakspot to explode.
  • Applies an EMP effect that deals additional damage over time.
  • +20% damage against enemies below a High threat level.

Tiers

6 of 6 tiers exist in the game files
Tier RAM cost Upload time Duration
1 7 1.5s
2 7 1.5s
3 3 1.5s
4 7 1.5s
5 7 1.5s
5++ 7 1.5s

Effects per tier

What the tooltip reads at each tier
Tier 1
  • Deals damage. Mechs, robots, drones and turrets receive additional damage.
Tier 2
  • Deals damage. Mechs, robots, drones and turrets receive additional damage.
  • +3 sec. duration for all Control quickhacks currently affecting the target.
Tier 3
  • Deals damage. Mechs, robots, drones and turrets receive additional damage.
  • +3 sec. duration for all Control quickhacks currently affecting the target.
  • +10% damage for each stack of Cyberware Malfunction affecting the enemy. This increased damage also causes the affected enemy's weakspot to explode.
Tier 4
  • Deals damage. Mechs, robots, drones and turrets receive additional damage.
  • +3 sec. duration for all Control quickhacks currently affecting the target.
  • +10% damage for each stack of Cyberware Malfunction affecting the enemy. This increased damage also causes the affected enemy's weakspot to explode.
  • Applies an EMP effect that deals additional damage over time.
Tier 5
  • Deals damage. Mechs, robots, drones and turrets receive additional damage.
  • +3 sec. duration for all Control quickhacks currently affecting the target.
  • +10% damage for each stack of Cyberware Malfunction affecting the enemy. This increased damage also causes the affected enemy's weakspot to explode.
  • Applies an EMP effect that deals additional damage over time.
  • +20% damage against enemies below a High threat level.
Tier 5++
  • Deals damage. Mechs, robots, drones and turrets receive additional damage.
  • +3 sec. duration for all Control quickhacks currently affecting the target.
  • +25% damage for each stack of Cyberware Malfunction affecting the enemy. This increased damage also causes the affected enemy's weakspot to explode.
  • Applies an EMP effect that deals additional damage over time.
  • +20% damage against enemies below a High threat level.

All quickhacks

Every quickhack in Cyberpunk 2077, A to Z
Back to the full quickhacks list.