Defenzikov - Cyberpunk 2077
Integumentary System
Tier 1 – 5++
20 capacity
Reflexes
Snap back to reality without a headache.
Effects
At tier 5++
- ◆ When Kerenzikov ends: +90% Mitigation Chance for 4 sec.
- ◆ Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).
Secondary stats at tier 5++
- Headshot Damage
- +2.6% – +4.8%
- Recoil Reduction
- +2.6% – +4.8%
Rolled within this range when installed.
Attunement
Reflexes
+0.1% Crit Chance per Attribute Point. Current total: +7–11%
How to get it
Sold by Ripperdocs starting at level 20, with quality scaling thereafter.
Tiers
9 tiers, each with its own numbers
Tier 1
AdvancedPlatingGlitchCommon
- When Kerenzikov ends: +100% Mitigation Chance for 2 sec.
- Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).
Headshot Damage +2%
Recoil Reduction +2%
Tier 2
AdvancedPlatingGlitchUncommon
- When Kerenzikov ends: +100% Mitigation Chance for 2.5 sec.
- Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).
Headshot Damage +2% – +3%
Recoil Reduction +2% – +3%
Tier 3
AdvancedPlatingGlitchRare
- When Kerenzikov ends: +50% Mitigation Chance for 3 sec.
- Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).
Headshot Damage +2.2% – +3.6%
Recoil Reduction +2.2% – +3.6%
Reflexes:
+0.1% Crit Chance per Attribute Point. Current total: +7–11%
Tier 3+
AdvancedPlatingGlitchRarePlus
- When Kerenzikov ends: +50% Mitigation Chance for 3 sec.
- Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).
Headshot Damage +2.2% – +3.6%
Recoil Reduction +2.2% – +3.6%
Reflexes:
+0.1% Crit Chance per Attribute Point. Current total: +7–11%
Tier 4
AdvancedPlatingGlitchEpic
- When Kerenzikov ends: +70% Mitigation Chance for 3.5 sec.
- Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).
Headshot Damage +2.4% – +4.2%
Recoil Reduction +2.4% – +4.2%
Reflexes:
+0.1% Crit Chance per Attribute Point. Current total: +11–15%
Tier 4+
AdvancedPlatingGlitchEpicPlus
- When Kerenzikov ends: +70% Mitigation Chance for 3.5 sec.
- Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).
Headshot Damage +2.4% – +4.2%
Recoil Reduction +2.4% – +4.2%
Reflexes:
+0.1% Crit Chance per Attribute Point. Current total: +11–15%
Tier 5
AdvancedPlatingGlitchLegendary
- When Kerenzikov ends: +90% Mitigation Chance for 4 sec.
- Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).
Headshot Damage +2.6% – +4.8%
Recoil Reduction +2.6% – +4.8%
Reflexes:
+0.1% Crit Chance per Attribute Point. Current total: +15–20%
Tier 5+
AdvancedPlatingGlitchLegendaryPlus
- When Kerenzikov ends: +90% Mitigation Chance for 4 sec.
- Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).
Headshot Damage +2.6% – +4.8%
Recoil Reduction +2.6% – +4.8%
Reflexes:
+0.1% Crit Chance per Attribute Point. Current total: +15–20%
Tier 5++
AdvancedPlatingGlitchLegendaryPlusPlus
- When Kerenzikov ends: +90% Mitigation Chance for 4 sec.
- Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).
Headshot Damage +2.6% – +4.8%
Recoil Reduction +2.6% – +4.8%
Reflexes:
+0.1% Crit Chance per Attribute Point. Current total: +15–20%
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