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Defenzikov

Defenzikov - Cyberpunk 2077

Integumentary System Tier 1 – 5++ 20 capacity Reflexes

Snap back to reality without a headache.

Effects

At tier 5++
  • When Kerenzikov ends: +90% Mitigation Chance for 4 sec.
  • Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).
Secondary stats at tier 5++
Headshot Damage
+2.6% – +4.8%
Recoil Reduction
+2.6% – +4.8%

Rolled within this range when installed.

Attunement
Reflexes

+0.1% Crit Chance per Attribute Point. Current total: +7–11%

How to get it

Sold by Ripperdocs starting at level 20, with quality scaling thereafter.

Tiers

9 tiers, each with its own numbers
Tier 1 AdvancedPlatingGlitchCommon
  • When Kerenzikov ends: +100% Mitigation Chance for 2 sec.
  • Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).
Headshot Damage +2% Recoil Reduction +2%
Tier 2 AdvancedPlatingGlitchUncommon
  • When Kerenzikov ends: +100% Mitigation Chance for 2.5 sec.
  • Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).
Headshot Damage +2% – +3% Recoil Reduction +2% – +3%
Tier 3 AdvancedPlatingGlitchRare
  • When Kerenzikov ends: +50% Mitigation Chance for 3 sec.
  • Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).
Headshot Damage +2.2% – +3.6% Recoil Reduction +2.2% – +3.6%
Reflexes: +0.1% Crit Chance per Attribute Point. Current total: +7–11%
Tier 3+ AdvancedPlatingGlitchRarePlus
  • When Kerenzikov ends: +50% Mitigation Chance for 3 sec.
  • Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).
Headshot Damage +2.2% – +3.6% Recoil Reduction +2.2% – +3.6%
Reflexes: +0.1% Crit Chance per Attribute Point. Current total: +7–11%
Tier 4 AdvancedPlatingGlitchEpic
  • When Kerenzikov ends: +70% Mitigation Chance for 3.5 sec.
  • Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).
Headshot Damage +2.4% – +4.2% Recoil Reduction +2.4% – +4.2%
Reflexes: +0.1% Crit Chance per Attribute Point. Current total: +11–15%
Tier 4+ AdvancedPlatingGlitchEpicPlus
  • When Kerenzikov ends: +70% Mitigation Chance for 3.5 sec.
  • Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).
Headshot Damage +2.4% – +4.2% Recoil Reduction +2.4% – +4.2%
Reflexes: +0.1% Crit Chance per Attribute Point. Current total: +11–15%
Tier 5 AdvancedPlatingGlitchLegendary
  • When Kerenzikov ends: +90% Mitigation Chance for 4 sec.
  • Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).
Headshot Damage +2.6% – +4.8% Recoil Reduction +2.6% – +4.8%
Reflexes: +0.1% Crit Chance per Attribute Point. Current total: +15–20%
Tier 5+ AdvancedPlatingGlitchLegendaryPlus
  • When Kerenzikov ends: +90% Mitigation Chance for 4 sec.
  • Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).
Headshot Damage +2.6% – +4.8% Recoil Reduction +2.6% – +4.8%
Reflexes: +0.1% Crit Chance per Attribute Point. Current total: +15–20%
Tier 5++ AdvancedPlatingGlitchLegendaryPlusPlus
  • When Kerenzikov ends: +90% Mitigation Chance for 4 sec.
  • Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).
Headshot Damage +2.6% – +4.8% Recoil Reduction +2.6% – +4.8%
Reflexes: +0.1% Crit Chance per Attribute Point. Current total: +15–20%

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