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v2.3
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Lantern
Nano-plating

Nano-plating - Cyberpunk 2077

Integumentary System Tier 1 – 5++ 20 capacity Reflexes

You see this and you don’t run – you’re either stupid or dumb.

Effects

At tier 5++
  • 7% chance to block an incoming projectile. +100% bonus chance after performing a dodge or Dash. This bonus chance lasts 1.7 sec. or until the next projectile is blocked, whichever comes first. Cannot block more than 3 projectiles in a 5 sec. span.
Secondary stats at tier 5++
Melee Damage
+2.6% – +4.8%

Rolled within this range when installed.

Attunement
Reflexes

+0.1% Crit Chance per Attribute Point. Current total: +7–11%

How to get it

Sold by Ripperdocs, with quality scaling as you level.

Tiers

10 tiers, each with its own numbers
Tier 1 AdvancedNanoTechPlatesCommon
  • 3% chance to block an incoming projectile. +100% bonus chance after performing a dodge or Dash. This bonus chance lasts 1.3 sec. or until the next projectile is blocked, whichever comes first. Cannot block more than 3 projectiles in a 7 sec. span.
Melee Damage +2%
Tier 2 AdvancedNanoTechPlatesUncommon
  • 4% chance to block an incoming projectile. +100% bonus chance after performing a dodge or Dash. This bonus chance lasts 1.4 sec. or until the next projectile is blocked, whichever comes first. Cannot block more than 3 projectiles in a 6.5 sec. span.
Melee Damage +2% – +3%
Tier 2+ AdvancedNanoTechPlatesUncommonPlus
  • 4% chance to block an incoming projectile. +100% bonus chance after performing a dodge or Dash. This bonus chance lasts 1.4 sec. or until the next projectile is blocked, whichever comes first. Cannot block more than 3 projectiles in a 6.5 sec. span.
Melee Damage +2% – +3%
Tier 3 AdvancedNanoTechPlatesRare
  • 5% chance to block an incoming projectile. +100% bonus chance after performing a dodge or Dash. This bonus chance lasts 1.5 sec. or until the next projectile is blocked, whichever comes first. Cannot block more than 3 projectiles in a 6 sec. span.
Melee Damage +2.2% – +3.6%
Reflexes: +0.1% Crit Chance per Attribute Point. Current total: +7–11%
Tier 3+ AdvancedNanoTechPlatesRarePlus
  • 5% chance to block an incoming projectile. +100% bonus chance after performing a dodge or Dash. This bonus chance lasts 1.5 sec. or until the next projectile is blocked, whichever comes first. Cannot block more than 3 projectiles in a 6 sec. span.
Melee Damage +2.2% – +3.6%
Reflexes: +0.1% Crit Chance per Attribute Point. Current total: +7–11%
Tier 4 AdvancedNanoTechPlatesEpic
  • 6% chance to block an incoming projectile. +100% bonus chance after performing a dodge or Dash. This bonus chance lasts 1.6 sec. or until the next projectile is blocked, whichever comes first. Cannot block more than 3 projectiles in a 5.5 sec. span.
Melee Damage +2.4% – +4.2%
Reflexes: +0.1% Crit Chance per Attribute Point. Current total: +11–15%
Tier 4+ AdvancedNanoTechPlatesEpicPlus
  • 6% chance to block an incoming projectile. +100% bonus chance after performing a dodge or Dash. This bonus chance lasts 1.6 sec. or until the next projectile is blocked, whichever comes first. Cannot block more than 3 projectiles in a 5.5 sec. span.
Melee Damage +2.4% – +4.2%
Reflexes: +0.1% Crit Chance per Attribute Point. Current total: +11–15%
Tier 5 AdvancedNanoTechPlatesLegendary
  • 7% chance to block an incoming projectile. +100% bonus chance after performing a dodge or Dash. This bonus chance lasts 1.7 sec. or until the next projectile is blocked, whichever comes first. Cannot block more than 3 projectiles in a 5 sec. span.
Melee Damage +2.6% – +4.8%
Reflexes: +0.1% Crit Chance per Attribute Point. Current total: +15–20%
Tier 5+ AdvancedNanoTechPlatesLegendaryPlus
  • 7% chance to block an incoming projectile. +100% bonus chance after performing a dodge or Dash. This bonus chance lasts 1.7 sec. or until the next projectile is blocked, whichever comes first. Cannot block more than 3 projectiles in a 5 sec. span.
Melee Damage +2.6% – +4.8%
Reflexes: +0.1% Crit Chance per Attribute Point. Current total: +15–20%
Tier 5++ AdvancedNanoTechPlatesLegendaryPlusPlus
  • 7% chance to block an incoming projectile. +100% bonus chance after performing a dodge or Dash. This bonus chance lasts 1.7 sec. or until the next projectile is blocked, whichever comes first. Cannot block more than 3 projectiles in a 5 sec. span.
Melee Damage +2.6% – +4.8%
Reflexes: +0.1% Crit Chance per Attribute Point. Current total: +15–20%

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