Nano-plating - Cyberpunk 2077
Integumentary System
Tier 1 – 5++
20 capacity
Reflexes
You see this and you don’t run – you’re either stupid or dumb.
Effects
At tier 5++
- ◆ 7% chance to block an incoming projectile. +100% bonus chance after performing a dodge or Dash. This bonus chance lasts 1.7 sec. or until the next projectile is blocked, whichever comes first. Cannot block more than 3 projectiles in a 5 sec. span.
Secondary stats at tier 5++
- Melee Damage
- +2.6% – +4.8%
Rolled within this range when installed.
Attunement
Reflexes
+0.1% Crit Chance per Attribute Point. Current total: +7–11%
How to get it
Sold by Ripperdocs, with quality scaling as you level.
Tiers
10 tiers, each with its own numbers
Tier 1
AdvancedNanoTechPlatesCommon
- 3% chance to block an incoming projectile. +100% bonus chance after performing a dodge or Dash. This bonus chance lasts 1.3 sec. or until the next projectile is blocked, whichever comes first. Cannot block more than 3 projectiles in a 7 sec. span.
Melee Damage +2%
Tier 2
AdvancedNanoTechPlatesUncommon
- 4% chance to block an incoming projectile. +100% bonus chance after performing a dodge or Dash. This bonus chance lasts 1.4 sec. or until the next projectile is blocked, whichever comes first. Cannot block more than 3 projectiles in a 6.5 sec. span.
Melee Damage +2% – +3%
Tier 2+
AdvancedNanoTechPlatesUncommonPlus
- 4% chance to block an incoming projectile. +100% bonus chance after performing a dodge or Dash. This bonus chance lasts 1.4 sec. or until the next projectile is blocked, whichever comes first. Cannot block more than 3 projectiles in a 6.5 sec. span.
Melee Damage +2% – +3%
Tier 3
AdvancedNanoTechPlatesRare
- 5% chance to block an incoming projectile. +100% bonus chance after performing a dodge or Dash. This bonus chance lasts 1.5 sec. or until the next projectile is blocked, whichever comes first. Cannot block more than 3 projectiles in a 6 sec. span.
Melee Damage +2.2% – +3.6%
Reflexes:
+0.1% Crit Chance per Attribute Point. Current total: +7–11%
Tier 3+
AdvancedNanoTechPlatesRarePlus
- 5% chance to block an incoming projectile. +100% bonus chance after performing a dodge or Dash. This bonus chance lasts 1.5 sec. or until the next projectile is blocked, whichever comes first. Cannot block more than 3 projectiles in a 6 sec. span.
Melee Damage +2.2% – +3.6%
Reflexes:
+0.1% Crit Chance per Attribute Point. Current total: +7–11%
Tier 4
AdvancedNanoTechPlatesEpic
- 6% chance to block an incoming projectile. +100% bonus chance after performing a dodge or Dash. This bonus chance lasts 1.6 sec. or until the next projectile is blocked, whichever comes first. Cannot block more than 3 projectiles in a 5.5 sec. span.
Melee Damage +2.4% – +4.2%
Reflexes:
+0.1% Crit Chance per Attribute Point. Current total: +11–15%
Tier 4+
AdvancedNanoTechPlatesEpicPlus
- 6% chance to block an incoming projectile. +100% bonus chance after performing a dodge or Dash. This bonus chance lasts 1.6 sec. or until the next projectile is blocked, whichever comes first. Cannot block more than 3 projectiles in a 5.5 sec. span.
Melee Damage +2.4% – +4.2%
Reflexes:
+0.1% Crit Chance per Attribute Point. Current total: +11–15%
Tier 5
AdvancedNanoTechPlatesLegendary
- 7% chance to block an incoming projectile. +100% bonus chance after performing a dodge or Dash. This bonus chance lasts 1.7 sec. or until the next projectile is blocked, whichever comes first. Cannot block more than 3 projectiles in a 5 sec. span.
Melee Damage +2.6% – +4.8%
Reflexes:
+0.1% Crit Chance per Attribute Point. Current total: +15–20%
Tier 5+
AdvancedNanoTechPlatesLegendaryPlus
- 7% chance to block an incoming projectile. +100% bonus chance after performing a dodge or Dash. This bonus chance lasts 1.7 sec. or until the next projectile is blocked, whichever comes first. Cannot block more than 3 projectiles in a 5 sec. span.
Melee Damage +2.6% – +4.8%
Reflexes:
+0.1% Crit Chance per Attribute Point. Current total: +15–20%
Tier 5++
AdvancedNanoTechPlatesLegendaryPlusPlus
- 7% chance to block an incoming projectile. +100% bonus chance after performing a dodge or Dash. This bonus chance lasts 1.7 sec. or until the next projectile is blocked, whichever comes first. Cannot block more than 3 projectiles in a 5 sec. span.
Melee Damage +2.6% – +4.8%
Reflexes:
+0.1% Crit Chance per Attribute Point. Current total: +15–20%
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