Logo
v2.3
Games
Lantern
Spring Joints

Spring Joints - Cyberpunk 2077

Skeleton Tier 1 – 5++ 16 capacity Body

Spring joints - for those among us who are no longer spring chickens.

Effects

At tier 5++
  • +16% Mitigation Strength (Total Mitigation Strength cannot exceed 90%)
  • Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).
Secondary stats at tier 5++
Recoil Reduction
+2.6% – +4.8%

Rolled within this range when installed.

Attunement
Body

+0.5 Health per Attribute Point.

How to get it

Sold by any Ripperdoc from level 10, with quality scaling by level.

Tiers

11 tiers, each with its own numbers
Tier 1 AdvancedAgileJointsCommon2
  • +11% Mitigation Strength (Total Mitigation Strength cannot exceed 90%)
  • Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).
Recoil Reduction +2%
Tier 1+ AdvancedAgileJointsCommon2Plus
  • +11% Mitigation Strength (Total Mitigation Strength cannot exceed 90%)
  • Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).
Recoil Reduction +2%
Tier 2 AdvancedAgileJointsUncommon2
  • +13% Mitigation Strength (Total Mitigation Strength cannot exceed 90%)
  • Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).
Recoil Reduction +2% – +3%
Tier 2+ AdvancedAgileJointsUncommonPlus
  • +10% Mitigation Strength (Total Mitigation Strength cannot exceed 90%)
  • Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).
Recoil Reduction +2% – +3%
Tier 3 AdvancedAgileJointsRare
  • +12% Mitigation Strength (Total Mitigation Strength cannot exceed 90%)
  • Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).
Recoil Reduction +2.2% – +3.6%
Body: +0.5 Health per Attribute Point.
Tier 3+ AdvancedAgileJointsRare2Plus
  • +15% Mitigation Strength (Total Mitigation Strength cannot exceed 90%)
  • Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).
Recoil Reduction +2.2% – +3.6%
Body: +0.5 Health per Attribute Point.
Tier 4 AdvancedAgileJointsEpic2
  • +17% Mitigation Strength (Total Mitigation Strength cannot exceed 90%)
  • Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).
Recoil Reduction +2.4% – +4.2%
Body: +0.5 Health per Attribute Point.
Tier 4+ AdvancedAgileJointsEpic2Plus
  • +17% Mitigation Strength (Total Mitigation Strength cannot exceed 90%)
  • Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).
Recoil Reduction +2.4% – +4.2%
Body: +0.5 Health per Attribute Point.
Tier 5 AdvancedAgileJointsLegendary2
  • +19% Mitigation Strength (Total Mitigation Strength cannot exceed 90%)
  • Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).
Recoil Reduction +2.6% – +4.8%
Body: +0.5 Health per Attribute Point.
Tier 5+ AdvancedAgileJointsLegendary2Plus
  • +19% Mitigation Strength (Total Mitigation Strength cannot exceed 90%)
  • Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).
Recoil Reduction +2.6% – +4.8%
Body: +0.5 Health per Attribute Point.
Tier 5++ AdvancedAgileJointsLegendaryPlusPlus
  • +16% Mitigation Strength (Total Mitigation Strength cannot exceed 90%)
  • Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).
Recoil Reduction +2.6% – +4.8%
Body: +0.5 Health per Attribute Point.

All cyberware

Every cyberware implant in Cyberpunk 2077, A to Z
Back to the full cyberware list.