Fortified Ankles - Cyberpunk 2077
Legs
Tier 2 – 5++
6 capacity
Body
Ankle joints reinforced with plastic fibers and nanogel-filled joint capsules
Effects
At tier 5++
- ◆ Allows you to charge jumps for greater distance. Hold to charge, then release to jump.
Secondary stats at tier 5++
- Melee Damage
- +2.6% – +4.8%
Rolled within this range when installed.
Attunement
Body
+0.5 Health per Attribute Point.
How to get it
Sold by any Ripperdoc from level 10 onward.
Tiers
9 tiers, identical on every one
Tier 2
AdvancedReinforcedMusclesUncommon
- Allows you to charge jumps for greater distance. Hold to charge, then release to jump.
Melee Damage +2% – +3%
Tier 2+
AdvancedReinforcedMusclesUncommonPlus
- Allows you to charge jumps for greater distance. Hold to charge, then release to jump.
Melee Damage +2% – +3%
Tier 3
AdvancedReinforcedMusclesRare
- Allows you to charge jumps for greater distance. Hold to charge, then release to jump.
Melee Damage +2.2% – +3.6%
Body:
+0.5 Health per Attribute Point.
Tier 3+
AdvancedReinforcedMusclesRarePlus
- Allows you to charge jumps for greater distance. Hold to charge, then release to jump.
Melee Damage +2.2% – +3.6%
Body:
+0.5 Health per Attribute Point.
Tier 4
AdvancedReinforcedMusclesEpic
- Allows you to charge jumps for greater distance. Hold to charge, then release to jump.
Melee Damage +2.4% – +4.2%
Body:
+0.5 Health per Attribute Point.
Tier 4+
AdvancedReinforcedMusclesEpicPlus
- Allows you to charge jumps for greater distance. Hold to charge, then release to jump.
Melee Damage +2.4% – +4.2%
Body:
+0.5 Health per Attribute Point.
Tier 5
AdvancedReinforcedMusclesLegendary
- Allows you to charge jumps for greater distance. Hold to charge, then release to jump.
Melee Damage +2.6% – +4.8%
Body:
+0.5 Health per Attribute Point.
Tier 5+
AdvancedReinforcedMusclesLegendaryPlus
- Allows you to charge jumps for greater distance. Hold to charge, then release to jump.
Melee Damage +2.6% – +4.8%
Body:
+0.5 Health per Attribute Point.
Tier 5++
AdvancedReinforcedMusclesLegendaryPlusPlus
- Allows you to charge jumps for greater distance. Hold to charge, then release to jump.
Melee Damage +2.6% – +4.8%
Body:
+0.5 Health per Attribute Point.
All cyberware
Every cyberware implant in Cyberpunk 2077, A to Z
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