Universal Booster - Cyberpunk 2077
Skeleton
Tier 3 – 5++
25 capacity
Technical Ability
3-in-1 cyberware. Money well spent.
Effects
At tier 5++
- ◆ Health Items now also give: +9% Armor for 5 sec. -27% all Stamina costs for 5 sec. These effects can stack.
Attunement
Technical Ability
+0.5 Armor per Attribute Point.
How to get it
Sold by any Ripperdoc from level 20 onward.
Tiers
7 tiers, each with its own numbers
Tier 3
AdvancedPainDistributorRare
- Health Items now also give: +5% Armor for 5 sec. -15% all Stamina costs for 5 sec. These effects can stack.
Technical Ability:
+0.5 Armor per Attribute Point.
Tier 3+
AdvancedPainDistributorRarePlus
- Health Items now also give: +5% Armor for 5 sec. -15% all Stamina costs for 5 sec. These effects can stack.
Technical Ability:
+0.5 Armor per Attribute Point.
Tier 4
AdvancedPainDistributorEpic
- Health Items now also give: +7% Armor for 5 sec. -21% all Stamina costs for 5 sec. These effects can stack.
Technical Ability:
+0.5 Armor per Attribute Point.
Tier 4+
AdvancedPainDistributorEpicPlus
- Health Items now also give: +7% Armor for 5 sec. -21% all Stamina costs for 5 sec. These effects can stack.
Technical Ability:
+0.5 Armor per Attribute Point.
Tier 5
AdvancedPainDistributorLegendary
- Health Items now also give: +9% Armor for 5 sec. -27% all Stamina costs for 5 sec. These effects can stack.
Technical Ability:
+0.5 Armor per Attribute Point.
Tier 5+
AdvancedPainDistributorLegendaryPlus
- Health Items now also give: +9% Armor for 5 sec. -27% all Stamina costs for 5 sec. These effects can stack.
Technical Ability:
+0.5 Armor per Attribute Point.
Tier 5++
AdvancedPainDistributorLegendaryPlusPlus
- Health Items now also give: +9% Armor for 5 sec. -27% all Stamina costs for 5 sec. These effects can stack.
Technical Ability:
+0.5 Armor per Attribute Point.
All cyberware
Every cyberware implant in Cyberpunk 2077, A to Z
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