Microgenerator - Cyberpunk 2077
Hands
Tier 1 – 5++
9 capacity
Intelligence
A small, high-voltage generator that packs a shocking punch.
Effects
At tier 5++
- ◆ Reloading an empty weapon causes the next shot to release an electroshock that deals up to 250 Electrical damage to enemies near the point of impact. Electroshock damage increases with the number of bullets reloaded (max. 5 bullets).
Secondary stats at tier 5++
- Explosion Damage
- +2.6% – +4.8%
- Grenade Recharge Speed
- +2.6% – +4.8%
Rolled within this range when installed.
Attunement
Intelligence
+0.1% to all dealt damage per Attribute Point.
How to get it
Sold by any Ripperdoc from level 10 onward.
Tiers
10 tiers, each with its own numbers
Tier 1
AdvancedMicroGeneratorCommon
Explosion Damage +2%
Grenade Recharge Speed +2%
Tier 2
AdvancedMicroGeneratorUncommon
- Reloading an empty weapon causes the next shot to release an electroshock that deals up to 75 Electrical damage to enemies near the point of impact. Electroshock damage increases with the number of bullets reloaded (max. 5 bullets).
Explosion Damage +2% – +3%
Grenade Recharge Speed +2% – +3%
Tier 2+
AdvancedMicroGeneratorUncommonPlus
- Reloading an empty weapon causes the next shot to release an electroshock that deals up to 90 Electrical damage to enemies near the point of impact. Electroshock damage increases with the number of bullets reloaded (max. 5 bullets).
Explosion Damage +2% – +3%
Grenade Recharge Speed +2% – +3%
Tier 3
AdvancedMicroGeneratorRare
- Reloading an empty weapon causes the next shot to release an electroshock that deals up to 120 Electrical damage to enemies near the point of impact. Electroshock damage increases with the number of bullets reloaded (max. 5 bullets).
Explosion Damage +2.2% – +3.6%
Grenade Recharge Speed +2.2% – +3.6%
Intelligence:
+0.1% to all dealt damage per Attribute Point.
Tier 3+
AdvancedMicroGeneratorRarePlus
- Reloading an empty weapon causes the next shot to release an electroshock that deals up to 130 Electrical damage to enemies near the point of impact. Electroshock damage increases with the number of bullets reloaded (max. 5 bullets).
Explosion Damage +2.2% – +3.6%
Grenade Recharge Speed +2.2% – +3.6%
Intelligence:
+0.1% to all dealt damage per Attribute Point.
Tier 4
AdvancedMicroGeneratorEpic
- Reloading an empty weapon causes the next shot to release an electroshock that deals up to 155 Electrical damage to enemies near the point of impact. Electroshock damage increases with the number of bullets reloaded (max. 5 bullets).
Explosion Damage +2.4% – +4.2%
Grenade Recharge Speed +2.4% – +4.2%
Intelligence:
+0.1% to all dealt damage per Attribute Point.
Tier 4+
AdvancedMicroGeneratorEpicPlus
- Reloading an empty weapon causes the next shot to release an electroshock that deals up to 170 Electrical damage to enemies near the point of impact. Electroshock damage increases with the number of bullets reloaded (max. 5 bullets).
Explosion Damage +2.4% – +4.2%
Grenade Recharge Speed +2.4% – +4.2%
Intelligence:
+0.1% to all dealt damage per Attribute Point.
Tier 5
AdvancedMicroGeneratorLegendary
- Reloading an empty weapon causes the next shot to release an electroshock that deals up to 200 Electrical damage to enemies near the point of impact. Electroshock damage increases with the number of bullets reloaded (max. 5 bullets).
Explosion Damage +2.6% – +4.8%
Grenade Recharge Speed +2.6% – +4.8%
Intelligence:
+0.1% to all dealt damage per Attribute Point.
Tier 5+
AdvancedMicroGeneratorLegendaryPlus
- Reloading an empty weapon causes the next shot to release an electroshock that deals up to 230 Electrical damage to enemies near the point of impact. Electroshock damage increases with the number of bullets reloaded (max. 5 bullets).
Explosion Damage +2.6% – +4.8%
Grenade Recharge Speed +2.6% – +4.8%
Intelligence:
+0.1% to all dealt damage per Attribute Point.
Tier 5++
AdvancedMicroGeneratorLegendaryPlusPlus
- Reloading an empty weapon causes the next shot to release an electroshock that deals up to 250 Electrical damage to enemies near the point of impact. Electroshock damage increases with the number of bullets reloaded (max. 5 bullets).
Explosion Damage +2.6% – +4.8%
Grenade Recharge Speed +2.6% – +4.8%
Intelligence:
+0.1% to all dealt damage per Attribute Point.
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